News & Updates
Trial game - launched
20.09.25
Trial Stage is accessable here. While such games on this website is best played on the PC, we're also working to ensure these games run as smoothly and as comfortably on other (mobile) devices such as phones or tablets.
Trial Stage is accessable here. While such games on this website is best played on the PC, we're also working to ensure these games run as smoothly and as comfortably on other (mobile) devices such as phones or tablets.
Welcome to Megaman X: Nightmare
07.02.26
as GameTrial page is redundant, it is deleted and be replaced with GameTrialMobile, also renamed GameTrial
09.10.25
Petra's newspage is finally available, albeit with just one update. More to come!
02.06.25
This site offers web browser games which is a fan adaptation of certain Megaman X6 stages. Naturally, these browser games will be soon made available on mobile browsers. More game and website updates coming soon!
as GameTrial page is redundant, it is deleted and be replaced with GameTrialMobile, also renamed GameTrial
09.10.25
Petra's newspage is finally available, albeit with just one update. More to come!
02.06.25
This site offers web browser games which is a fan adaptation of certain Megaman X6 stages. Naturally, these browser games will be soon made available on mobile browsers. More game and website updates coming soon!
Please note this page is for news regarding the overall website. For Petra specific news, which will be coming soon, you may click on Petra between the header and the News and Updates section.
Game User Interface - implemented
04.03.26
"Desktop Version" link under game window is now changed to "Retry Stage".
11.10.25
In fullscreen mode for mobile device, players may tap the bottom of the fullscreen in approximation of the button layout for normal window mode.
10.10.25
Mobile controls are now available for the trial product, by clicking mobile version under the game screen.
08.10.25
Non-Numpad controls are now available as Key K and Key L.
20.09.25
Default screen and fullscreen game stats not being updated according to screen size when fullscreen button is triggered or exited during app loading now updates accordingly.
29.07.25
Fullscreen and default screen size now by default doesn't require user clicking to be interractable. However, do not click outside gamescreen when game is in default screen size, otherwise game will be unresponsive. If so, simply click on the player screen again to have game responsive to player controls.
20.07.25
Characters' default stats now adapted to match default screen size or fullscreen, so gameplay plays smoothly without lag or uncontrolled speed.
07.07.25
Updated trial stage's webpage by implemeted game window, complete with icons toggling fullscreen and enabling soundtrack. Also implemented custom vector art for keyboard controls. Had to research converting png to svg format for icons.
"Desktop Version" link under game window is now changed to "Retry Stage".
11.10.25
In fullscreen mode for mobile device, players may tap the bottom of the fullscreen in approximation of the button layout for normal window mode.
10.10.25
Mobile controls are now available for the trial product, by clicking mobile version under the game screen.
08.10.25
Non-Numpad controls are now available as Key K and Key L.
20.09.25
Default screen and fullscreen game stats not being updated according to screen size when fullscreen button is triggered or exited during app loading now updates accordingly.
29.07.25
Fullscreen and default screen size now by default doesn't require user clicking to be interractable. However, do not click outside gamescreen when game is in default screen size, otherwise game will be unresponsive. If so, simply click on the player screen again to have game responsive to player controls.
20.07.25
Characters' default stats now adapted to match default screen size or fullscreen, so gameplay plays smoothly without lag or uncontrolled speed.
07.07.25
Updated trial stage's webpage by implemeted game window, complete with icons toggling fullscreen and enabling soundtrack. Also implemented custom vector art for keyboard controls. Had to research converting png to svg format for icons.
Game patches
04.03.26
Enemies' damage outputs are now consistent.
18.02.26
Player now flashes white when damage is taken.
16.02.26
Certain stage platforms have flowing electric/data currents.
14.02.26
Caliberated intended movement speeds and ranges to run equally on all devices (e.g., no excessive movement speeds in fullscreen mode on UWQHD monitors, or on 60 Hz monitors at 60 fps)
09.02.26
Fixed player controls to prevent spamming excessive dashing movement and speed caused when a dashing is playing - player must wait for dash to complete fully before executing another.
06.02.26
General optimization of code to increase fps for optimal user experience, especially for lower device ranges.
07.02.26
Petra's Fireball now fires further than flamethrower. Mobile and lower end devices now have matching fullscreen and default screen stats, especially for player movement, for intended movement speed on such devices instead of excessive speeds or unwanted slowness. In stage, flowing streams of glowing data/electric current through the circuits next to platform now plays periodically.
14.12.25
Petra's Fireball shot sound no longer plays when Petra's Fireball button is pressed while Petra's health reaches 0. Petra is now immune to damage when dashing.
13.12.25
Replaced unnecessary meshes with Blender empties for Petra's kicks' hitboxes to reduce vertices count. Those hitboxes' ranges were updated to hit targets more accurately.
12.12.25
Fixed a bug where Petra could still fire Fireballs even though destroyed. Updated Petra's Fireball and explosion effects with animations.
09.10.25 & 12.10.25
Attempts to optimize Verge3d puzzles by organizing key puzzles into procedures.
30.06.25
A few bugs were fixed: a white inner segment of model showing whenever Petra opened its jaws is now recolored to fit that part of Petra; Player healthbar that misaligned from screen due to screen resolution now appended relative to left side of screen; explosion sound that looped during player exploding animation now plays once.
Gameplay adjustments: Stage perimeters redefined to prevent playable character from being cut off from camera view. Player dash is adjusted to be slightly faster.
Enemies' damage outputs are now consistent.
18.02.26
Player now flashes white when damage is taken.
16.02.26
Certain stage platforms have flowing electric/data currents.
14.02.26
Caliberated intended movement speeds and ranges to run equally on all devices (e.g., no excessive movement speeds in fullscreen mode on UWQHD monitors, or on 60 Hz monitors at 60 fps)
09.02.26
Fixed player controls to prevent spamming excessive dashing movement and speed caused when a dashing is playing - player must wait for dash to complete fully before executing another.
06.02.26
General optimization of code to increase fps for optimal user experience, especially for lower device ranges.
07.02.26
Petra's Fireball now fires further than flamethrower. Mobile and lower end devices now have matching fullscreen and default screen stats, especially for player movement, for intended movement speed on such devices instead of excessive speeds or unwanted slowness. In stage, flowing streams of glowing data/electric current through the circuits next to platform now plays periodically.
14.12.25
Petra's Fireball shot sound no longer plays when Petra's Fireball button is pressed while Petra's health reaches 0. Petra is now immune to damage when dashing.
13.12.25
Replaced unnecessary meshes with Blender empties for Petra's kicks' hitboxes to reduce vertices count. Those hitboxes' ranges were updated to hit targets more accurately.
12.12.25
Fixed a bug where Petra could still fire Fireballs even though destroyed. Updated Petra's Fireball and explosion effects with animations.
09.10.25 & 12.10.25
Attempts to optimize Verge3d puzzles by organizing key puzzles into procedures.
30.06.25
A few bugs were fixed: a white inner segment of model showing whenever Petra opened its jaws is now recolored to fit that part of Petra; Player healthbar that misaligned from screen due to screen resolution now appended relative to left side of screen; explosion sound that looped during player exploding animation now plays once.
Gameplay adjustments: Stage perimeters redefined to prevent playable character from being cut off from camera view. Player dash is adjusted to be slightly faster.
Player control bugs - fixed
24.02.26
Using touchscreen on the webpage's gamepad buttons will no longer prompt image downloads
18.06.25
Finally most of the player control bugs were fixed, especially when dashing and kicking for Petra is simultaneously pressed. Still need to work on the webpage for browser game, as game's screen size affects the game's player HUD position and distance/speed when certain objects move.
Using touchscreen on the webpage's gamepad buttons will no longer prompt image downloads
18.06.25
Finally most of the player control bugs were fixed, especially when dashing and kicking for Petra is simultaneously pressed. Still need to work on the webpage for browser game, as game's screen size affects the game's player HUD position and distance/speed when certain objects move.

